![]() ![]() ![]() But don't expect any help along the way and don't make the mistake of trusting anyone. The more you lie, the more human you become, with all the advantages and disadvantages that it entails. Geppetto to unravel the mystery of what happened to both yourself and the world around you.Īs the puppet mechanoid Pinocchio, you will wind your way through the streets of a ruined city, crafting weapons from the materials you find in the world, and interacting with the remaining few who manage to survive in this pre-industrial hellscape. The once beautiful city of Krat has become a living hell, and you must find the famed Mr. As Pinocchio himself, you must navigate through a dark Belle Epoque world where all of humanity is lost. He's here in the city."īuilt from the ground up using Unreal Engine 4, Lies Of P tells the story of Pinocchio like you’ve never seen it before. In front of you lies a single note that reads: Hopefully, Fable will be present at next year's heavily teased Microsoft showcase.You wake up at an abandoned train station in Krat, a city overwhelmed by madness and bloodlust. We're hoping this will help boost the development of the upcoming reboot. The team from Eidos Montreal is reportedly supporting Playground Games with its work on Fable. Eidos Montreal is reportedly helping out in the development of the open-world RPG. I'm excited for everybody to see it," Booty added. During some of the first reviews, I shared a little skepticism that, look, I feel like we're kind of going out on a limb here, but they've since put that to rest. "But a great technology base, they've got a passion for the IP, and they've just got such a demonstrated commitment to craft and quality. You don't want the shooter team to make a kid's building-block game. "There's a danger sometimes, that you don't want to the RPG team go make a racing game or vice-versa. "There's stuff I wish I could share and show, because some of the things I've seen are just so encouraging," Booty said of Fable's development. ![]() He has, however, recently reported that Fable’s development has overcome early issues. The rumors also suggest the studio is downscaling the upcoming game because developers were having difficulty adapting the game engine to an open-world RPG.Įven Xbox Game Studios chief Matt Booty had some skepticism about the decision to have Playground Games develop an RPG Game. ForzaTech was developed by Turn 10 Studios for Forza and has been trademarked by Microsoft in 2015. This lines up with the report that Microsoft has a policy to use internal game engines. Playground Games reportedly used the same game engine used in the Forza series to develop Fable.Įarlier rumors suggested Playground Games will use the aptly named ForzaTech game engine, which powers the Forza series, to develop Fable. I've been told internal politics over engine use has also led to developmental problems in games like Fable and Halo Infinite, as Microsoft sought to use its own tools rather than fully-featured industry standards like Unreal Engine, which further exacerbates problems around training contractors, only to lose them mid-project. Some have blamed Microsoft's internal rules around contract work as causing unnecessary churn that sees projects lose key staff on a higher-than-usual basis. It’s hard to know for sure where the difficulty lies for Microsoft and its first-party games output. Windows Central’s Jez Corden reports Microsoft is forcing devs to work on the upcoming Fable reboot to use internal tools and engines, saying: New reports suggest Microsoft’s internal policy is causing development issues for the new Fable game. The reboot is being developed by Playground Games, makers of the Forza Horizon series. The upcoming game is a reboot of the video game series that was first released in 2004 and developed by the now-defunct Lionhead Studios. One game that fans hoped to see to hear about is Fable. ![]()
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